Linedefs supported in Jaguar Doom

D1 = DOOR ONCE
DR = DOOR REPEATEDLY

G1 = SHOOT ONCE
GR = SHOOT REPEATEDLY

S1 = SWITCH ONCE
SR = SWITCH REPEATEDLY

W1 = WALK OVER ONCE
WR = WALK OVER REPEATEDLY

They cover the triggering of doors, floors
stairs, lights, teleporters, crushers. Linedef
#48 is the exception, that is a scroll texture
left tag. It's often stated that Jaguar Doom
misses crushing ceilings. In the released game
it does, but the feature is supported.


1   DR DOOR OPEN WAIT CLOSE (ALSO MONSTERS)
2   W1 DOOR OPEN STAY
3   W1 DOOR CLOSE STAY
4   W1 DOOR OPEN WAIT CLOSE
5   W1 FLOOR RAISE TO LOWEST CEILING
6   W1 CRUSHER START WITH FAST DAMAGE
7   S1 STARIS RAISE BY 8
8   W1 STAIRS RAISE BY 8 
9   S1 FLOOR RAISE DONUT (CHANGE TEXTURE)
10  W1 LIFT LOWER WAIT RAISE
11  S1 EXIT LEVEL
12  W1 LIGHT CHANGE TO BRIGHTEST ADJACENT
13  W1 LIGHT CHANGE TO 255 (BRIGHT)
14  S1 FLOOR RAISE BY 32 (CHANGE TEXTURE)
15  S1 FLOOR RAISE BY 24 (CHANGE TEXTURE)
16  W1 DOOR CLOSE WAIT OPEN
17  W1 LIGHT START BLINKING
18  S1 FLOOR RAISE TO NEXT HIGHER FLOOR
19  W1 FLOOR LOWER TO HIGHEST FLOOR
20  S1 FLOOR RAISE TO NEXT HIGHER FLOOR (CHANGE TEXTURE)
21  S1 LIFT LOWER WAIT RAISE
22  W1 FLOOR RAISE TO NEXT HIGHER FLOOR (CHANGE TEXTURE)
23  S1 FLOOR LOWER TO LOWEST FLOOR
24  G1 FLOOR RAISE TO LOWEST CEILING
25  W1 CRUSHER START WITH SLOW DAMAGE
26  DR DOOR (BLUE) DOOR OPEN WAIT CLOSE
27  DR DOOR (YELLOW) OPEN WAIT CLOSE
28  DR DOOR (RED) OPEN WAIT CLOSE
29  S1 DOOR OPEN WAIT CLOSE
30  W1 FLOOR RAISE BY SHORTEST LOWER TEXTURE
31  D1 DOOR OPEN STAY
32  D1 DOOR (BLUE) OPEN STAY
33  D1 DOOR (RED) OPEN STAY
34  D1 DOOR (YELLOW) OPEN STAY
35  W1 LIGHT CHANGE TO 35 (DARK)
36  W1 FLOOR LOWER TO 8 ABOVE HIGHEST FLOOR
37  W1 FLOOR LOWER TO LOWEST FLOOR (CHANGE TEXTURE)
38  W1 FLOOR LOWER TO LOWEST FLOOR
39  W1 TELEPORTER
40  W1 CEILING RAISE TO HIGHEST CEILING
41  S1 CEILING LOWER TO FLOOR
42  SR DOOR CLOSE STAY
43  SR CEILING LOWER TO FLOOR
44  W1 CEILING LOWER TO 8 ABOVE FLOOR
45  SR FLOOR LOWER TO HIGHEST FLOOR
46  GR DOOR OPEN STAY
47  G1 FLOOR RAISE TO NEXT HIGHER FLOOR (CHANGE TEXTURE)
48  SCROLL TEXTURE LEFT
49  S1 CEILING LOWER TO 8 ABOVE FLOOR (PERPETUAL SLOW CRUSHER DAMAGE)
50  S1 DOOR CLOSE STAY
51  S1 EXIT LEVEL (GOES TO SECRET LEVEL)
52  W1 EXIT LEVEL
53  W1 FLOOR START MOVING UP AND DOWN
54  W1 FLOOR STOP MOVING
55  S1 FLOOR RASIE TO 8 BELOW LOWEST CEILING (CRUSHES)
56  W1 FLOOR RAISE TO 8 BELOW LOWEST CEILING (CRUSHES)
57  W1 CRUSHER STOP
58  W1 FLOOR RAISE BY 24
59  W1 FLOOR RAISE BY 24 (CHANGE TEXTURE)
60  SR FLOOR LOWER TO LOWEST FLOOR
61  SR DOOR OPEN STAY
62  SR LIFT LOWER WAIT RAISE
63  SR DOOR OPEN WAIT CLOSE
64  SR FLOOR RAISE TO LOWEST CEILING
66  SR FLOOR RAISE BY 24 (CHANGE TEXTURE)
67  SR FLOOR RAISE BY 32 (CHANGE TEXTURE)
68  SR FLOOR RAISE TO NEXT HIGHER FLOOR (CHANGE TEXTURE)
69  SR FLOOR RAISE TO NEXT HIGHER FLOOR
70  SR FLOOR LOWER TO 8 ABOVE HIGHEST FLOOR (TURBO)
71  S1 FLOOR LOWER TO 8 ABOVE HIGHEST FLOOR (TURBO)
72  WR CEILING LOWER TO 8 ABOVE FLOOR
73  WR CRUSHER START WITH SLOW DAMAGE
74  WR CRUSHER STOP
75  WR DOOR CLOSE STAY
76  WR DOOR CLOSE STAY OPEN
77  WR CRUSHER START WITH FAST DAMAGE
79  WR LIGHT CHANGE TO 35 (DARK)
80  WR LIGHT CHANGE TO BRIGHTEST ADJACENT
81  WR LIGHT CHANGE TO 255 (BRIGHT)
82  WR FLOOR LOWER TO LOWEST FLOOR
83  WR FLOOR LOWER TO HIGHEST FLOOR
84  WR FLOOR LOWER TO LOWEST FLOOR (CHANGE TEXTURE)
86  WR DOOR OPEN STAY
87  WR FLOOR START MOVING UP AND DOWN
88  WR LIFT LOWER WAIT RAISE
89  WR FLOOR STOP MOVING
90  WR DOOR OPEN WAIT CLOSE
91  WR FLOOR RAISE TO LOWEST CEILING
92  WR FLOOR RAISE BY 24
93  WR FLOOR RAISE BY 24 (CHANGE TEXTURE)
94  WR FLOOR RAISE TO 8 BELOW LOWEST CEILING (CRUSHES)
95  WR FLOOR RAISE TO NEXT HIGHER FLOOR (CHANGE TEXTURE)
96  WR FLOOR RAISE BY SHORTEST LOWER TEXTURE
97  WR TELEPORTER
98  WR FLOOR LOWER TO 8 ABOVE HIGHEST FLOOR
99  D1 DOOR (BLUE SKULL) DOOR OPEN STAY
100 D1 DOOR (RED SKULL) DOOR OPEN STAY
101 S1 FLOOR RAISE TO LOWEST CEILING
102 S1 FLOOR LOWER TO HIGHEST FLOOR
103 S1 DOOR OPEN STAY
104 W1 LIGHT CHANGE TO DARKEST ADJACENT
105 D1 DOOR (YELLOW SKULL) DOOR OPEN STAY
106 DR DOOR (BLUE SKULL) DOOR OPEN WAIT CLOSE
107 DR DOOR (RED SKULL) DOOR OPEN WAIT CLOSE
108 DR DOOR (YELLOW SKULL) DOOR OPEN WAIT CLOSE