	Starstruck - Atari Falcon port
            (Outline 2009 release)

Another couple of months, another TBL demo :) This one is reeeealy delayed
due to various reasons, most notably laziness on both sides ;-) But as a
bonus, you get:

- Final version (there is no final version released for Amiga yet!)
- totally reworked timing framework, i.e. the same behavior on all machines
and resolutions
- VGA/60 Hz support!

Btw this demo served as test project for vasm/vbcc port, I could tell you
really scary stories about debugging C code under Devpac, inability to use gdb
for source level debugging etc etc.. but who cares anyway ;-)

VGA/60 Hz is activated by command line parameter "--vga60", it isn't default
because you need faster machine than CT60/16 MHz -- the effects are really
tight in manner of VBL time and 60 Hz makes things even worse. And as a bonus
, many effects are timed to 50 Hz so it looks like a crap. So once again: THIS
IS ONLY EMERGENCY OPTION!

	Hardware requirements:

- Falcon/CT60@66MHz (probably also 50 MHz machines, I can't test; in theory
also Afterburner040/CT2)
- 48/4 MB RAM (better to have 14 MB ST RAM but it works on 4 MB ones, too)
- RGB/TV/VGA display (best picture on TV!)

	Credits:

- original demo -- TBL
- everything concerning conversion to Atari -- me ;)
- MP2 replay -- NoCrew
- D2D patch -- ray/tSCc (D2D "hack" is better term ;)
- intensive testing -- Christophe Lucas aka Xerus, thanks mate!

And that's it. Enjoy.

MiKRO / MSB, miro.kropacek@gmail.com
Bratislava/Slovakia, 2009/05/23

	==============================================================
	Original infofile follows....

               Starstruck
               ----------

    A TBL Amigademo for Assembly 2006


    Party version released on 2006-08-07


=======================================================================================
NOTICE: The first version that was put onto the Assembly FTP was a placeholder version.
It's easy to recognize - the loading screen has the chocolate bunnies rather than
the proper screen. The placeholder version was compiled almost 24 hours earlier than
the version actually shown at the competition. It might not even work (people say that
it crashes at the spider part).
Keep this version instead. This is what people saw on the bigscreen.
=======================================================================================



  At Breakpoint '06 you said you wanted graphics. And graphics is what you get!



This is the party version of the demo. The latter half of the demo has only been tested
on WinUAE, not on a real 060, because my 1260 card broke during the flight to Helsinki.
We need to care a bit for work now, but in two months we will put out a final version
that is properly tuned for the real 060 hardware.


As usual the demo was looking a bit bleak before the flight, but it came together in the
end. We're quite happy with the way the demo turned out. Hopefully you like it as well!


Credits
	coding		Kalms, Rubberduck, eriQue, ReJ
	graphics	Louie500, Tudor, Duffe
	music		Blaizer



Notice that the demo prints two hex values to the Shell during its execution? We don't
know why, but if we remove those two debug printouts the demo crashes hard at the first
3D scene. It might be a compiler bug, it might be something wonky with our code, but in
either case, having a few extra debug printouts is a cheap price to pay to get the demo
running in time for the competition. With a bit of luck we'll find the cause of the
problem when making the final version...


Thanks to all the PC groups who also participated in the competition and attempted to put
up a challenge against us. Better luck next time. ;)


But where were Mawi? And Plastic, who challenged us to make something for Assembly?
We were there; we delivered. Oh well, it's too late for them. Now we return to our
regularly scheduled Amiga-only compos.


Till later,
Kalms/TBL

                                                                   we break shit.
